Tabletop Shop Talk

Discussions, Tips, and Resources for Tabletop RPGS & Board Games

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61. Feng Shui 2 Part 1 - Peaches and Hot Sauce

And speaking of Feng Shui 2…

Filed under Tabletop RPGs Actual Play Feng Shui 2 One-Shot Podcast

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bitchinville said: I should take this as a challenge and get together some short adventures for Sword & Backpack. Hmm…

Do ittttttttt!

Seriously, I’d love to see what you come up with.

Hmm, makes me feel like I should put together a hashtag or something.

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A Brief Update - A September of Short Adventures

So some of you may have noticed it’s September… 12th? Seriously? Already? Oy…

So some of you may have noticed it’s September 12th and I have not embarked on my yearly adventure writing project, A September of Short Adventures.

Well, the answer is, between friends’ weddings, SPX, King of Trios (CHIKARA’s back, I don’t know if you heard), and friends’ birthday parties, I’ve been crazy busy (busier than usual), and decided to make a change to preserve my sanity.

So look out for An October of Short Adventures, coming October 1st.

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Zero Preparation Ep. 0 - The Plastic Red Ball

corruptionpoints:

image

Click here to listen to Zero Preparation now!

Rejoice! The audio show about tabletop improvisation is here!

On the inaugural episode of Zero Preparation, the DUNGEON OF CORRUPTION is opened to the most unlikely of heroes, a plastic ball-pit ball!

See how I manage to backflip my way through improvisation to make a semi-coherent story!

Miss the initial launch of Zero Prep? Don’t worry, I’ve got you covered.

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Think I’m gonna start planning more adventures in the way that One Last Job plans adventures.

"Here’s the  (theoretical) endgame, and here’s how it ties into one of the characters.

But to get there, there’s going to be an obstacle—that’s why we need character B.

But before that, Character C is going to have to accomplish THEIR objective.”

Give everyone a planned moment in the sun, then let them take the plan off the rails of their own volition.

Traveller in particular, with its wildly varying character types, seems like it’d be a good fit for this style.

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snipwwolf-deactivated20140818 asked: How did you get into DMing/Storytelling? Also have any tips for some new DMs?

corruptionpoints:

Corruptionpoints origin story!

When I was really really young, I was invited to play Advanced Dungeons & Dragons by some slightly older kids that lived on the same street. As I loved video games featuring both dungeons and dragons, I thought it was a good idea and went for it.

The first session came and went. I decided to be a Fighter. I had a sword, a shield, and a shortbow. The session was super short and super simple, but I remember vividly that we were fighting a pile of goblins near some stacks of hay.

I said, “Well, I have a bow and arrow! I’ll light the arrow on fire, shoot it at the stacks, the goblins will run away.”

The GM disallowed it, as it wasn’t a true attack against the goblins, and we rolled normal initiative and continued to play the game. 

I found this to be lame. If a player has a good idea, they should be able to do it, right?

So rather than continuing to play that game, I waited a few years and picked up Dungeons & Dragons 3rd Edition, and told myself that I would run games where players were allowed to give any solution to any problem. 

Therein lies my best advice for a starting GM. Above all things, no matter what, let the players have fun. If that means throwing out prep, throw out the prep. If that means changing an idea or three, change those ideas! Be flexible, have fun, keep the game going, and find ways to say yes. Do that, and you’ll do great!

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Advice for Star Wars Gamemasters

unpossiblelabs:

After running more than 30 sessions of Edge of the Empire over the course of a year, Matt decided it was time to take a break from GMing. Now I’ve picked up the reins and am running Age of Rebellion for the group. After running the first session, I asked everyone for feedback, to be sure I was on the right track.

Matt didn’t have any qualms with the first session, but he did have this excellent advice for any GM running Star Wars:

  • Say “yes.”
  • Follow the players for tone.
  • Don’t make it a gritty military game. It should be a Star Wars swashbuckling space opera with the war as the backdrop.
  • Let players interpret dice when they can.
  • Stories are better than missions.
  • Make it personal to characters.
  • Be ready to chuck the module.

Matt is a consistently fantastic GM, and that Edge of the Empire campaign was the most fun I’ve had as a player in a long, long time. So I’m taking his advice to heart.

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Last weekend, my brother, a friend, and I got together online and made characters for two games we’re going to start playing—the War of Ashes RPG playtest, and 13th Age.

Both games are a blast to make characters for! My brother said FATE was the most fun he ever had making a character and our friend said he felt like his character was more developed after our chargen session than he did after playing through full adventures with other games.

Meanwhile, I loved 13th Age. I am not a fan of that vein of D&D derivatives—I’m terrible at tactical character creation—but I really enjoyed making a character in the game! Whether I enjoy actually playing is another story, but for now, I’m in love.

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tenleaguesbeneath:

Moving through the Age of Monsters quickly, at least until interesting things start happening.
Unless they run into some really bad luck those Gnomes (dark green) are going to be scary, given that they have the entire old Dvyrgar delve to themselves, with all its tomb treasures and all that.
Maybe I should ensure something else arrives to split the Delve.
Some stuff happened this turn too quick to show up on the map. A new alpha predator appeared downriver of the dragon, and then the dragon attacked it and killed it.
The Memory Fish Monologue:

Do you know what it’s like to have a memory that spans the ages all the way back to when the world was young? To remember everything every one of your ancestors ever saw or did or ate, every moment this cosmos has existed fresh in your memory like it was yesterday?
Do you know what it’s like to turn that gift and know that why you were hatched in this particular pool in this particular river is because a dragon tore your mother to pieces? To remember that as if it were you yourself?
Of course you don’t. That is why we, ageless as the stars, immortal, psionic, are destined to rule again as we once did, and you, mortals, exist only to be ruled. You are already wise to see your kin’s resistance will not last forever, that service to us is the only way to guarantee your future. So it has always been and thus so it shall be.

Observations:

A year has passed. The Antlings have scoured the tunnel near their home bare and continue to press down in search of more of the Tunnel Worm’s leavings. This is fortunate, as they draw closer to the Gateway Stone.
They now face pressure, too, from the Earthfolk. Perhaps this will give them the drive they need to release me.

Landholding Records:

On the anniversary of Lord Tomar the Daring’s reign, Ardent Post was granted to Dame Iruna as fief, titling her as a Baronet (formerly a Knight). Twenty households surrounding were allocated yeoman holdings in the newly-established village of Ardent.

tenleaguesbeneath:

Moving through the Age of Monsters quickly, at least until interesting things start happening.

Unless they run into some really bad luck those Gnomes (dark green) are going to be scary, given that they have the entire old Dvyrgar delve to themselves, with all its tomb treasures and all that.

Maybe I should ensure something else arrives to split the Delve.

Some stuff happened this turn too quick to show up on the map. A new alpha predator appeared downriver of the dragon, and then the dragon attacked it and killed it.

The Memory Fish Monologue:

Do you know what it’s like to have a memory that spans the ages all the way back to when the world was young? To remember everything every one of your ancestors ever saw or did or ate, every moment this cosmos has existed fresh in your memory like it was yesterday?

Do you know what it’s like to turn that gift and know that why you were hatched in this particular pool in this particular river is because a dragon tore your mother to pieces? To remember that as if it were you yourself?

Of course you don’t. That is why we, ageless as the stars, immortal, psionic, are destined to rule again as we once did, and you, mortals, exist only to be ruled. You are already wise to see your kin’s resistance will not last forever, that service to us is the only way to guarantee your future. So it has always been and thus so it shall be.

Observations:

A year has passed. The Antlings have scoured the tunnel near their home bare and continue to press down in search of more of the Tunnel Worm’s leavings. This is fortunate, as they draw closer to the Gateway Stone.

They now face pressure, too, from the Earthfolk. Perhaps this will give them the drive they need to release me.

Landholding Records:

On the anniversary of Lord Tomar the Daring’s reign, Ardent Post was granted to Dame Iruna as fief, titling her as a Baronet (formerly a Knight). Twenty households surrounding were allocated yeoman holdings in the newly-established village of Ardent.

(via fuckyeahdnd)