Finished It! Here, for your perusal, is my attempt at an Adventure Chef class, based on Eric Colossal’s delightful webcomic, Rutabaga!, for use with your favorite Old-School D&D game of choice. Let me know what you think!
The Adventure Chef
From the mightiest warrior to the most powerful wizard, there is one universal truth that no adventurer wants to admit:
Sooner or later, they’ve all got to eat something!
And this is the domain of the Adventure Chefs. Travelling from site to site, collecting the most exquisite ingredients, and blending them in a way that borders on the arcane, they serve as the unspoken glue that holds together the world of the dungeon crawlers.
Fights: As Cleric
Saves: As Magic-User
XP: As Cleric
An Adventure Chef keeps a certain number of healthy ingredients on hand at all times—enough to whip together a revitalizing dish known as the ADVENTURER’S SNACK SACK at a moment’s notice. He may craft a number of these equal to one half his level (round up) per day, and may, as long as they are within range, toss them to his allies without rolling.
Imbibing a snack sack is a standard action, and heals 1d6 hit points. At 6th level, this escalates to 1d8. At 11th level, this escalates to 1d10. And at 16th level, this escalates to 1d12. A snack sack must be eaten fresh to receive any benefit; it goes bad in one minute once prepared.
An Adventure Chef’s cooking prowess is unmatched. In fact, he may cook dishes that act as potions brewed by a magic-user or alchemist of the same level. This ability requires a properly stocked kitchen, and all applicable ingredients, gold, and time as normal.
An adventure chef is a master of finding, killing, and preparing the proper ingredients for a number of exotic dishes. He gains a favored enemy at 1st level, as a ranger. At 5th level and every 5 levels thereafter, he gains another Favored Enemy.
Any opposing creature who eats food prepared by an Adventure Chef must make a Willpower Saving Throw, DC 10+1/2 the Chef’s level (round up), or be Charmed instantly. This ability may only be used once per creature per day.
There is one secret shared among those who would oppose an Adventure Chef: don’t let him near the silverware drawer. An Adventure Chef is instantly proficient with any and all improvised kitchen implements, suffering no -4 penalty when using them. Additionally, when dual-wielding kitchen implements, the Adventure Chef may perform a Flurry of Blows as a Monk of the same level.
As he gains levels, the Chef’s skill with kitchenware grows to superhuman levels. At fourth level, and every four levels thereafter, he may treat an improvised kitchen implements as a weapon of one size greater for purposes of damage. (For example, a frying pan deals 1d3 damage at 1st level, 1d4 damage at 4th level, 1d6 damage at 8th level, and so on.)