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For your enjoyment, please find the map for A Princess Story, both in layout and plain forms.

Legend:

A - The Dark Wood

Past the idyllic slopes of the Inner wood, the wilderness quickly becomes inhospitable, full of dangerous animals, steep, jagged slopes, and hazardous terrain. Travel here is difficult to impossible without proper tools.

Aspects: Feral Animals, Jagged slopes, Winding Paths, Thick brush
Travel difficulty: +6

B - The Inner Wood
Apfel Brewbeard’s dark magic has turned the harsh unyielding wood at the peak of the hill into an idyllic, if illusory, paradise. The animals have been pacified, the trees bear fruit, and the sun trickles through. Perfect for fooling his prisoners. That said, there have been reports of trees moving places, paths winding in circles, and wayward travellers getting helplessly lost…

Aspects: Gentle Brush, Talking Animals, Woodland Fruit, Winding Paths
Travel Difficulty: +3

C - Tipsy’s Alehouse
Famous for serving homebrewed apple wines from the still (located outside the building), and providing a rowdy spot for the lower-ranking Dwarves to gather and comiserate. Secrets and rumours abound. Outdoor seating can be found in the rear.

Aspects: Giant Still, Rowdy crowds, Tables & Chairs, Everyone will talk… for a price
Travel Difficulty: +2

D - The Cottages
All the comforts of home, from comfy beds to tasty homecooked meals… but at the price of always feeling the watchful eye of Dr. Brewbeard. That said, guests who stay long enough can always find a hidden cupboard of crawl space if they need one…

Aspects: Room & Board, Spies and Peepholes, Creature Comforts, Hidden Cracks in the Walls
Travel Difficulty: +1

E - The Big House
Apfel Brewbeard’s mansion. Where the Dwarves keep their secret military stockades, his gruesome research facility, fighting pits and other such horrors, all hidden behind the glamour of a timeless Victorian manor. Girls are only allowed in if they are cleaning the common areas. Heavily guarded.

Aspects: Pomp & Circumstance, Military Stockade, Fighting Pits, Dwarven Experimentation, Dwarven Guards
Travel Difficulty: +5

F - The Dwarven Mine
The Brewbeard clan is famous for four things—their Apple Wine, their beards, the whole ‘evil kidnapping magic’ thing, and the mystical gems they harvest from the hillside. PCs can expect deep winding caverns, runaway mine carts, ghouls, utter darkness, and other horrors if they find themselves relegated to the mines.

Aspects: Haunted Caverns, Winding Paths, Total Darkness, Shoddy Mine Rails, Glistening Magic Gemstones, Toxic Gas Pockets
Travel Difficulty: +4

G - Grunty’s farmhouse
Grunty, the feral Dwarf who minds the animals, resides here, alongside a number of chickens, goats, and other wild beasts. The place is, predictably, trashed, covered in refuse and broken furniture, with farming equipment scattered around.

Grumty doesn’t like strangers, but if you can get on his good side, he and his pets are loyal allies.

Aspects: Wild Animals, Farm Equipment, Piles of Refuse, Broken Furniture
Travel Difficulty: +2

H - The stables
More feral animals, usually fighting over some scrap of food or another. The thick, muddy ground is difficult to move through, leaving anyone unfortunate enough to be trapped here at the mercy of the beasts…

Aspects: Feral Animals, Muddy Ground, Caged Off
Travel Difficulty: +3

I - The Orchards
The world famous Brewbeard Apple orchards. They seem to bloom year round, providing an eternal source of delicious fruit for anyone wandering through. But what of those strange voices whispering through the trees?

Aspects: Delicious Apples, Thick brush, Whispering Voices
Travel Difficulty: +2

Filed under RPGs TTRPGs Disney Disney Week A Princess Story Princesses Snow White Dwarves fate Fate Core tabletop roleplaying